15 Feb
Alison Harvard
The gaming company recently adjusted its workforce following the launch of its tag-based battle game, which had been developed extensively for PC and had just expanded to include dedicated console versions. Even though the game attracted a loyal fan base, the overall engagement did not meet expectations for a large development team, prompting a strategic reduction in personnel.
According to official communication, the game continues to appeal to a devoted segment of players, but the broader support necessary to justify the current team size was lacking. This decision to scale down is part of an effort to make the development process more streamlined and maintain long-term viability.
The precise tally of developers impacted by the changes was not specified. However, the company emphasized its commitment to assisting those impacted during this period of transition, ensuring they have options to explore alternative opportunities within the organization whenever possible. A compensation plan, including a minimum of six months of notice pay and severance, will be provided for affected employees.
Despite these internal adjustments, plans for the scheduled competitive events in 2026 and the various tournaments organized with external partners remain in place. Nevertheless, the situation reflects poorly on a well-established developer launching a new title amid high expectations.