24 Sep

Alison Harvard

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Game designers frequently confront the difficulty of balancing past player choices with new narratives. In the case of Dragon Age: The Veilguard, the creative team expresses a clear intention to acknowledge player decisions without rendering them obsolete. This method is designed to ensure a streamlined experience for fans of the franchise while integrating fresh elements into the evolving story.

Creative director Jon Epler has made it clear that BioWare aims to honor the decisions players have made in previous installments, even if that means certain choices may not be directly referenced in the new game. During an interview with GamesRadar+, Epler detailed the complexities of incorporating player decisions from the three prior titles into the newest addition. The narrative's focus has shifted, and many significant choices made in earlier areas of Thedas may not hold as much weight moving forward, particularly as the game explores different regions.

Epler emphasized the importance of respecting player agency by stating that the goal is to ensure that players feel their choices continue to play a role in the overarching narrative. While some choices may not directly influence the unfolding story, no player action will be dismissed. Instead, the developers aim to preserve the essence of these choices even if they don’t have an immediate impact on the current plot trajectory.

The task at hand is a delicate one, balancing respect for player decisions with the necessity of keeping the game from becoming overly convoluted. Epler pointed out that the development team is keen on avoiding a scenario where they would need to build the game multiple times to accommodate every possible choice.

During a roundtable discussion, Epler further elaborated on BioWare's philosophy regarding the Dragon Age universe. He stated that the team endeavors to steer clear of a singular canon within the series. If a choice cannot be respectfully integrated into the ongoing narrative, they may simply opt not to reference it, ensuring players do not feel their previous experiences are being diminished.

Moreover, Epler noted that the concept of a constant canon in The Veilguard should be shaped by individual player experiences rather than a definitive storyline. This approach works for standalone titles or those distanced from their predecessors; however, it presents a unique challenge within a series rich in interconnected storytelling. As the release of The Veilguard approaches, excitement builds to see whether the developers’ innovative strategies will resonate with fans and enhance the Dragon Age experience.