18 Mar
Alison Harvard

The development of Kingmakers has captured attention, showcasing an extraordinary blend of modern weaponry and classic medieval battles. Many might have encountered its trailer and mistook it for a product of imagination rather than a genuine endeavor by its creators. The team behind Redemption Road has been diligently crafting this third-person shooter, allowing players to wield an impressive array of contemporary weapons and tools, including machine guns, motorbikes, rocket launchers, tanks, and more, all while combating waves of medieval warriors equipped with swords and shields.
In the face of such a unique premise, it's intriguing to learn that the developers have set boundaries on what could be included in the game. They were cautious not to stray too far into absurdity, leading to a pivotal point where the incorporation of an enormous robotic machine was deemed excessive. In a recent discussion, insights revealed that a formidable cyborg unit was once part of the game design, envisioned to function as a colossal force that could clear a path for soldiers during combat.
However, the creative team ultimately realized that this concept was straying too far from the intended experience. They noted that the presence of such a unit could diminish the immersive quality of the game and jeopardize the overall fantasy they aimed to create.
As for when players can expect Kingmakers to launch, the timeline remains uncertain. Although there is speculation about a potential release in the first quarter of 2025, the window is narrowing, leaving only a few weeks for a confirmed announcement and subsequent arrival of the game.